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	<title>GorillaDome - Online Flash Games &#187; How to</title>
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		<title>Top 5 Influential Games of All Time</title>
		<link>http://gorilladome.com/top-5-influential-games-of-all-time/</link>
		<comments>http://gorilladome.com/top-5-influential-games-of-all-time/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 17:04:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[How to]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Influential]]></category>
		<category><![CDATA[Time]]></category>

		<guid isPermaLink="false">http://gorilladome.com/?p=115</guid>
		<description><![CDATA[I&#8217;m sure anyone that has ever owned a video game console or played games on their PC has those few games that they remember most fondly.  As the game industry has grown up and evolved so too have the players themselves.  The kids who were playing Mario on their NES (Nintendo Entertainment System) [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m sure anyone that has ever owned a video game console or played games on their PC has those few games that they remember most fondly.  As the game industry has grown up and evolved so too have the players themselves.  The kids who were playing Mario on their NES (Nintendo Entertainment System) and SNES (Super Nintendo Entertainment System) are now spending hundreds of pounds on top end PCs and Xbox 360s.<br />
I&#8217;m no different and video games were a huge part of my childhood while growing up.  While many people are glued to their TV spending hours watching the same mindless shows I found that games consoles gave a much richer experience.  I&#8217;m not alone and there are many great games I&#8217;ve played over the years.  The following five games are ones that stand out above all others and the ones that changed the way I saw electronic entertainment.<br />
Tetris was the first.  As a six year old boy in 1990 I was the proud owner of an original Nintendo GameBoy with Tetris included as the only game.  Now obviously as one so young I was never much good at it.  I never saw the rocket ship that supposedly appeared if you got a really high score, and I never finished the game.  However, what Tetris did do for me was spark an interest in computer games.<br />
Created in 1985 by Alexey Pajitnov the game is one of the most popular and influential of all time.  It has appeared in some form on almost every single device capable of running games since it was first released.  The version that I played 18 years ago on the GameBoy was one of the most popular and the version that shot it to international success.  Tetris is consistently named in the top 5 of &#8216;Greatest Game of All Time&#8217; lists, I expect for reasons similar to my own.<br />
There have been many games since that have far eclipsed Tetris in almost every facet but it still remains that first introduction to video games for thousands, maybe millions of people.<br />
Next up is The Legend of Zelda: A Link to the Past.  A flagship title for the SNES in the early 90s, A Link to The Past was unlike anything I&#8217;d ever played before.  Offering two huge worlds to explore and a plot not unlike anything from a Lord of the Rings book it offered more gameplay and replay value than any game I&#8217;d played.  For the time the graphics and the sounds were amazing and I spent many hours lost in the immersive game world.<br />
The reason I picked this game over it&#8217;s successor, Ocarina of Time, is that this is the first Zelda game I played, and as such has left a lasting impression.  While Ocarina of Time is generally thought of, and rightly so, as being the superior game it was A Link to The Past that really made a huge success of the Zelda franchise.<br />
The next game I chose for this article is one that is actually fairly similar to A Link to The Past.  It is made by a Japanese company, features a large explorable game world, a great cast of characters, an engaging story and fantastic gameplay.  Final Fantasy 7 was a massive hit.  The first of the series to make any impact outside its native Japan the game features one of the best stories ever told in a video game.<br />
This was the first game where I felt that games and film were really starting to merge.  FF7 featured many non-interactive cut scenes and FMV (full motion video) sequences to augment the gameplay and help tell the story.  While many people are put off by the lengthy pauses in action and hefty amount of text to read I found that the game became like reading a book in which you could decide how the story would unfold and which characters would star, and even if they would live or die.<br />
The success of Final Fantasy 7 led the way for many similar games to get made and flourish in the western market, which typically hadn&#8217;t warmed to Japanese RPG titles, instead preferring driving and fighting games.  It is my belief that even online games such as EverQuest and World of Warcraft would never have enjoyed the level of success they have if it wasn&#8217;t for FF7.<br />
Usually games based on films are some of the worst games you can play.  I don&#8217;t think I&#8217;ve played a good one before or since my next entry.  As important as FF7 was for the Playstation, Goldeneye 007 was so for the N64.  A brilliant game that helped bring FPS to consoles and pioneer many features that are simply taken for granted these days.<br />
However the reason I&#8217;ve mentioned Goldeneye isn&#8217;t for the single player game, nor for the groundbreaking technology.  It is for the multiplayer.  This was the game that made me realise that as fun as games were, they were far more fun when playing with and against your friends instead of on your own.  I lost countless hours of sleep in the late 90s to all-nighter Goldeneye multiplayer sessions with school friends.  A brilliant game and the best use of a film license that I can think of.<br />
Last up is a game that brought me back to the PC for games, and one that thanks to its huge modding community has kept me playing for years after its initial release.<br />
Half Life and its sequels and mods that followed were and still are the defining PC games of their generation.  The first Half Life game was praised for the complete immersion it offered the player, telling the story entirely through the eyes of Gordon Freeman, without ever taking control from you.<br />
Half Life also had a huge and dedicated modding community.  These people created their own single and multiplayer games using the Half Life engine and the SDK released by Valve.  Of these mods Counter Strike is by far the most successful and was later released as a commercial product.  Counter Strike also happened to be the game that introduced me to games online and on LANs, an extension of the multiplayer gaming enjoyed with Goldeneye on the N64 some years earlier.<br />
Well these were the games that influenced me the most, it is really hard to pick a top 5 and there are many that I&#8217;ve missed.  I&#8217;m sure that some will agree with the games I&#8217;ve listed and others won&#8217;t be able to comprehend some of the titles I&#8217;ve left out.  Hopefully in the future we&#8217;ll see some games that will push the boundaries even further and eclipse what we&#8217;ve seen so far.  <br/><br/></p>
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		</item>
		<item>
		<title>The Forgotten Demographic &#8211; How Female Gamers Can Make Your Games a Success</title>
		<link>http://gorilladome.com/the-forgotten-demographic-how-female-gamers-can-make-your-games-a-success/</link>
		<comments>http://gorilladome.com/the-forgotten-demographic-how-female-gamers-can-make-your-games-a-success/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 17:57:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[How to]]></category>
		<category><![CDATA[Demographic]]></category>
		<category><![CDATA[Female]]></category>
		<category><![CDATA[Forgotten]]></category>
		<category><![CDATA[Gamers]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Success]]></category>

		<guid isPermaLink="false">http://gorilladome.com/the-forgotten-demographic-how-female-gamers-can-make-your-games-a-success</guid>
		<description><![CDATA[Rarely do you walk into a video game store and see many game titles catered exclusively for the female game audience.  There is virtually no big box support for such titles as they spend millions of dollars catering exclusively to male audiences.  After all, conventional wisdom would suggest that since only games for [...]]]></description>
			<content:encoded><![CDATA[<p>Rarely do you walk into a video game store and see many game titles catered exclusively for the female game audience.  There is virtually no big box support for such titles as they spend millions of dollars catering exclusively to male audiences.  After all, conventional wisdom would suggest that since only games for males are being made, that only males are interested in playing video games.  This couldn&#8217;t be further from the truth, a fact often overlooked by larger game publishing companies such as EA, Activision or Take-Two.  The statistics alone disprove the notion that girls are not interested in spending time playing video games.  The Sims is the best selling game of all time and a large amount of its success can be attributed to its loyal female fan base.  40% of all girls in Australia that participated in a survey admitted to spending time online playing video games as well.  This is a global trend that as more game enabled devices are available, so does the potential audience for your products.  From personal experience I can attest to the power of focusing on the female gamer audience and the amount of success it can bring to your game portals.  Hopefully this article can shed some light on what you can do to acknowledge the female audience and entice them to use your product.  <br/><br/>Understand Your Audience <br/><br/>This would be common sense regardless of any type of video game or interactive content you would develop but due to the lack of exclusively developed girl titles how would you go about starting? The answer isn&#8217;t necessary waiting on a shelf of a game retail store but rather online on a games website or games portal.  <br/><br/>Depending on the age range of the female audience you will find some games more popular than others.  These games usually have simple and easy to learn game play factors that most professional game developers would consider basic or even in some cases downright primitive.  Don&#8217;t be fooled by this or dismiss this fact.  Its a mistake that many game developers make and hold against working on such games that would otherwise be something the female audience would be interested in.  <br/><br/>One of the most popular games website with young girls would be StarDoll. com which is essentially a online paper doll website.  Moving various clothing items on a 2d doll is a very simple thing to develop if you have any professional game experience.  It is this very simple game mechanic combined with variety of various current celebrities and other incentives that encourage millions of users to return every day to that website.  <br/><br/>Dress up games are some of the most popular games with girls with thousands of web game portals devoted exclusively to this genre of game.  Other game categories that are popular with female gamers include pet games, makeover games, cooking games and room makeover games.  Some of the most popular games with girls may have combined elements of these game categories providing an even more compelling game experience.  Almost all of the games popular with the female audience would be categorized under Casual Games.  <br/><br/>Doing your homework on what works out there currently on the Internet will help you understand an audience that might be decades younger than you personally and completely different than your own personal preferences for games.  It is a challenge you must embark upon to fully capitalize on this market segment and achieve success.  <br/><br/>The Online Factor <br/><br/>One of the game categories not mentioned previously are quickly becoming the most popular.  Online worlds provide an experience where they can socialize and meet new friends.  Important game elements of online worlds would include; the ability to have avatar customization, personalize user rooms and the ability to chat and meet new friends.  Some examples would be Club Penguin, Habbo Hotel, There. com and IMVU.  <br/><br/>Major companies are taking notice of the immense popularity of online worlds with the female audiences and now feature many similar game elements.  The key for anyone looking to compete in this field is to come up with a compelling game mechanic that entices this key demographic of female users.  <br/><br/>This type of game might be out of the reach of many small time developers but any game starts modestly so this might be a long term goal for you to reach.  Never discount any game idea entirely especially as it can help you in developing some uniqueness.  Sometimes combining existing game ideas in a online setting can help set it apart from what is available currently.  <br/><br/>Making It Unique <br/><br/>Regardless of the size or scope of your game websites, an important aspect to realize is that uniqueness will help stand you apart from the competition in a very crowded market.  My games portal for example specializes in browser based online worlds which require no registration.  The benefit of this is you can immediately introduce your user to your game product without having them register or download anything.  Consider introducing a unique element such as this into your game or website and you will of taken the first step to capturing some the fastest growing gamer demographic out there.  <br/><br/>Utilize The Female Gamer Demographic <br/><br/>Accepting and embracing the fact that your games website caters to female gamers is a very important and strategic move that should be planned for in any games portal website.  The market share is so large that the chance you will find success and as an independent developer raises if you do so.  This is not the first choice for most professional game developers but I am one hundred percent certain this is the right direction to take a small games website if you want to attract a larger audience.  The games you make don&#8217;t always have to be exclusively made for a female audience but I think they deserve some consideration.  <br/><br/>Hopefully this has shed some interesting light on the often neglected market demographic of female gamers and brings about some success in your endeavors.  <br/><br/></p>
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		<title>Nintendo Wii Games Are Always Absolute Fun</title>
		<link>http://gorilladome.com/nintendo-wii-games-are-always-absolute-fun/</link>
		<comments>http://gorilladome.com/nintendo-wii-games-are-always-absolute-fun/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 19:05:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[How to]]></category>
		<category><![CDATA[Absolute]]></category>
		<category><![CDATA[Always]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://gorilladome.com/nintendo-wii-games-are-always-absolute-fun</guid>
		<description><![CDATA[Games are becoming available every day and I am sure the games won&#8217;t die out like some game stations.  As more consoles are sold, more games and better games are being developed for Wii.  So the best game makers gravitate to the consoles that seem to specialize in the kinds of games they [...]]]></description>
			<content:encoded><![CDATA[<p>Games are becoming available every day and I am sure the games won&#8217;t die out like some game stations.  As more consoles are sold, more games and better games are being developed for Wii.  So the best game makers gravitate to the consoles that seem to specialize in the kinds of games they like.  <br/><br/>With the invention of the Wii gaming system, games have become far more interactive than ever before.  The video game giant Nintendo has made the Wii to target a broader demographic than other competitors video games but can also compete them.  <br/><br/>The purpose behind creating gaming was no doubt to let people of all ages and persuasions have fun as well as access different games that themselves were very appealing as well as sophisticated.  The Wii console operates by allowing for participants in games to feel as if they are really there, acting out the game.  <br/><br/>Wii Gaming <br/><br/>Right from the young to the old, everyone seems to be hooked onto this sleek gaming console these days.  The ease of playing, physical activity associated with it, makes Wii a very unique gaming console that none of the other game consoles can claim.  Nintendo is continually innovating and the Nintendo Wii is a prime example of what this dedication to gaming progress can yield.  Be patient, shop around and have a good time gaming.  <br/><br/> Wii Fun  <br/><br/>Wii Fun <br/><br/>The Nintendo Wii is a great console for casual gamers since the Wii games are all about fun.  Innovative controllers from Nintendo bring in an element of fun in the games.  Although beautiful games are fun to show off to jealous friends, are they actually fun to play.  Multiplayer modes are fun and the way the graphics and sound combine is one of this game&#8217;s greatest features.  The reason the Wii sells so well is because their user base of everyone, their parents, grandparents, and a monkey that likes to play fun, albeit usually simple games is what makes them so popular, and why they don’t need a heavier, more adult M rated game, and why the M-rated games aren’t selling.  <br/><br/> Wii Sports  <br/><br/>Wii Sports <br/><br/>Wii Sports is the best for fun exercise (assuming you stand up and play along, rather than sit on the sofa and flick your wrist).  But, games like Wii Sports are reserved for get-togethers or trying to convince your non-gamer significant other into playing video games.  We know that products like Brain Age and Wii Sports are getting consumers 50 to 60 to 80 years old participating in gaming when they never would have before.  But, games like Wii Sports are reserved for get-togethers or trying to convince your non-gamer significant other into playing video games.  <br/><br/>The games in Wii Sports are based more on motion, whilst the games on Wii Play are based mostly on pointing.  Unfortunately, the sports games in Wii Sports are simple to the extreme.  I think the reason the Wii sports are the hit is that there is no learning curve involved.  But some physical therapists and hospitals are realizing that games such as Wii golf and Wii boxing can help injured patients of all ages get back strength, balance, flexibility, and other functions.  <br/><br/>Wii Fix <br/><br/>Is your broken down Wii console gathering dust because your guarantee has expired or because you don’t feel like going through the hassle it takes to prepare it to send it to Nintendo and wait for it to come back.  Don’t lose valuable play time and get the Nintendo Wii Fix Guide today.  I want anyone to be able to fix their Nintendo Wii, so the guide doesn’t include any heavy technical.  <br/><br/> Conclusion  <br/><br/>Conclusion <br/><br/>Before you make any assumptions that it costs a heapload to actually download Wii game online, you need to know that there are many Wii games download sites that provides unlimited downloadable Wii games, with just only a one time payment.  Hence, I’d say, it’s literally free to download your Wii games.  <br/><br/>It is superbly simple to start downloading your downloadable Wii games, not to mention movies, musics, and TV shows.  Once you signed up to the best Wii games download sites, there will be step-by-step walkthroughs to guide you through the downloading, burning and transfering process from your computer to your Wii console.  One word of advise, is to read carefully the terms and conditions of the Wii games download sites.  <br/><br/></p>
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		<item>
		<title>Introduction to Game Server Web Hosting</title>
		<link>http://gorilladome.com/introduction-to-game-server-web-hosting/</link>
		<comments>http://gorilladome.com/introduction-to-game-server-web-hosting/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 20:11:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[How to]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Hosting]]></category>
		<category><![CDATA[Introduction]]></category>
		<category><![CDATA[Server]]></category>

		<guid isPermaLink="false">http://gorilladome.com/introduction-to-game-server-web-hosting</guid>
		<description><![CDATA[According to the Wikipedia, Game Server is a remotely or locally run server used by game clients to play multiplayer games.  Most video games played over the Internet operate through a connection to a game server.  These game servers are offered by the Game Server Providers, companies that lease dedicated game servers.  [...]]]></description>
			<content:encoded><![CDATA[<p>According to the Wikipedia, Game Server is a remotely or locally run server used by game clients to play multiplayer games.  Most video games played over the Internet operate through a connection to a game server.  These game servers are offered by the Game Server Providers, companies that lease dedicated game servers.  Presently, in the web hosting industry, game server web hosting is one of the fastest growing segments. Game Servers are of two types, Listen Servers and Dedicated Servers.  Listen server are usually used in situation in which the server typically runs in the same process as the game client, allowing a player to both host and participate in the game.  Listen servers are mostly operated by individuals, often in LAN situations rather than over the internet.  Dedicated servers are the servers which can be run by individuals, but are usually run on dedicated hardware located in data centers, providing more bandwidth and dedicated processing power.  Mostly, for hosting game servers for most PC-based multiplayer games dedicated servers are used. Unlike traditional business hosting, Game hosting is far more demanding.  It requires significant amounts of specially formatted server space to meet the demands of many players choosing one game at a single time.  There are literally millions of consumers around the world who opt to play games online, which all translates to a need for reliably organized and dedicated service. Heavy traffic is not the only issue that should be addressed when looking for a game server web hosting service however.  Easy to use control panels which can help the site owner automate and organize many processes is also something that should be considered an absolute “must”.  This is because the online gaming environment requires a lot of customer support and service, and also many applications and software updates and fixes which can only be managed with a good control panel feature. Additionally, the amount of space required to handle the needs of the gaming software may limit the number of games available and the gamer server web hosting company selected.  The games are each assigned a special “node” on the hosting equipment and each node has a limited number of “slots”, which translate to the total number of players who can access the game at any given time. The best contemporary game server web hosting companies make about ten to fifteen nodes available on each server &#8211; which is a good illustration of the kind of space the games and functions require.  This also introduces the need for reporting features that quickly let the website owner know which of their games is receiving the most attention or usage.  Such information is critical in expanding offerings or eliminating a game that may be taking up to fifteen percent of a company’s server space. Hosting providers usually supply their clients with game server hosting services that include the most technologically advanced servers and network connections, very often with the preinstalled software to start online gaming business immediately.  The most popular games using the technology of distributed servers are: Doom 3, Medal of Honor, Halo, Unreal Tournament, Counter Strike, Quake 3, etc. Many online gamers also like to discuss the games they are playing and to socialize with fellow gamers, because of this it is important to see if the game server web hosting company provides applications such as chatting or forums which will add to the enjoyment of the customers. Finally, though the game server web hosting sites are relatively new, they still require as much security and updating as traditional server equipment.  Because of this it is important to inspect each company before making a final choice.  <br/><br/></p>
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		<title>The Fun of Gaming Need Not Be Expensive</title>
		<link>http://gorilladome.com/the-fun-of-gaming-need-not-be-expensive/</link>
		<comments>http://gorilladome.com/the-fun-of-gaming-need-not-be-expensive/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 19:39:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[How to]]></category>
		<category><![CDATA[Expensive]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Need]]></category>

		<guid isPermaLink="false">http://gorilladome.com/the-fun-of-gaming-need-not-be-expensive</guid>
		<description><![CDATA[With the advanced graphics, shading, 3D rendering and complicated gameplay involved in today’s console games, it would be strange not to be attracted to them.  But, the problem with these games is that they are expensive, requiring the purchase of the console and the game software.  And if you’re going to play then [...]]]></description>
			<content:encoded><![CDATA[<p>With the advanced graphics, shading, 3D rendering and complicated gameplay involved in today’s console games, it would be strange not to be attracted to them.  But, the problem with these games is that they are expensive, requiring the purchase of the console and the game software.  And if you’re going to play then on the PC, there are software and hardware requirements to consider.  And most of the times, you have to upgrade your current system just to play the game that you want.  Then you would also have to face installation and game issues after installation.  For the avid gamer, he or she would say that it was all worth it.  Yet as cool as console games are, you don’t need one to enjoy games.  You don’t need to go out of your way and spend a lot just to experience the fin of gaming.  One easy and economical alternative for people with limited budgets are online games.  <br />
Online games feature the same diversity of games as console games do.  You can play online shooting games and online war strategy games through online game sites.  There are also computer arcade games based on popular arcade titles.  And for those who prefer adventures, computer games adventure-themed are also offered by gaming sites.  So when it comes to gaming action, online games are not lacking in number and diversity.  Also, these games feature flash technology, which is not bad in the graphics and animation department.  The sounds and audio aren’t too shabby either.  Online games feature just the right balance between graphics, gameplay, animation and level of difficulty.  You can’t expect online games to be as sophisticated as your console games, but online games are engaging enough for a good game experience.  Of course, console games are on different level, but online games are comparable in quality; more than what you’d expect from games that you can play for free.<br />
That is right—free action games, free online shooting games, and free online adventure games are widely available in the internet.  This is one advantage of online games against console games.  Online games are free and you don’t need to spend anything just to enjoy a good game.  Nor should you bother with upgrades or installation issues.  So if you’re short on cash, don’t let that hinder you from playing a good game.  Just go with online games and play all you want for free.  <br/><br/></p>
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		<title>Is Cloud Gaming Technology Taking Over the Online Gaming World</title>
		<link>http://gorilladome.com/is-cloud-gaming-technology-taking-over-the-online-gaming-world/</link>
		<comments>http://gorilladome.com/is-cloud-gaming-technology-taking-over-the-online-gaming-world/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 19:39:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[How to]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Over]]></category>
		<category><![CDATA[Taking]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[World]]></category>

		<guid isPermaLink="false">http://gorilladome.com/is-cloud-gaming-technology-taking-over-the-online-gaming-world</guid>
		<description><![CDATA[Cloud is a form of computing technology that is used for video games.  Onlive is a games on demand service that specializes in those games that use Cloud technology.
This technology allows you to play any of the games associated with it on television or on your computer.  Players no longer have to spend [...]]]></description>
			<content:encoded><![CDATA[<p>Cloud is a form of computing technology that is used for video games.  Onlive is a games on demand service that specializes in those games that use Cloud technology.<br />
This technology allows you to play any of the games associated with it on television or on your computer.  Players no longer have to spend money every time they need a new gaming card for their games console as this technology means that people can play these games without having to use an expensive games console.<br />
Cloud gaming has a large following and there are forums and news sites that are dedicated to this technology and provide players with the latest information on new games.  Players can now play games like the popular Crysis on both low definition and high end televisions and computers.  With Cloud technology the games are located on a large external server.<br />
The server then sends out sounds and clips of the latest games over the internet so that those people who want to play the games can pick them up.  Because the games are processed at lightening speed over the internet you can be playing a game that may only just have been advertised a couple of minutes previously.<br />
Lovers of Cloud technology use the gaming forums to talk about the latest games and the best techniques for playing them.  Players can access the latest games once they have activated the browser plug-in and downloaded the free software which is a lot less than you would pay for any of the games consoles on sale. .<br />
Players can access the service over the internet using only their Broadband connection, which means that this technology has actually revolutionized the way computer games are played.  You don&#8217;t have to purchase the game immediately because you can access a demo of most of the games, which means that players only actually buy the games that they are really interested in.  When you play games this way it means that you can interact with other players in real time.<br />
Cloud technology harnesses the power of the internet for gaming; because this technology is so powerful games are far less likely to crash than they are when you use an expensive games console.<br />
Games consoles can be restrictive when it comes to the kind of games that you can access, Cloud technology has brought an end to that because the technology supports all kinds of computer and video games.  As more people play games over the internet instead of on a games console there is now a rapidly growing online games community.<br />
The interface of this technology is easy to navigate, from the welcome screen to the games arena and chat rooms, people find the technology extremely easy to use.  Once you turn on the interface you will see where you last played, which makes it easier to continue the game.  You can run Cloud technology on a Mac or on a PC with Windows XP or Vista technology.<br />
You will also need a Broadband connection in order to play the games, which work with virtually any speed of processor.  The annual fee is not only less than what you would pay for a games console, you get a free demo of any game and if you still don&#8217;t want to purchase the game, you might find it easier on your budget to rent the games that you are interested in.  <br/><br/></p>
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		<title>Why are Flash Games so popular?</title>
		<link>http://gorilladome.com/why-are-flash-games-so-popular/</link>
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		<pubDate>Sun, 17 Jan 2010 19:38:58 +0000</pubDate>
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		<description><![CDATA[The development of web-based graphics technologies such as Flash allowed browser games to become more and more complex.  These games, also known by their related technology as &#8220;flash games&#8221;, became increasingly popular.  Almost everyone who makes use of the World Wide Web must have come across the term &#8220;flash games&#8221;.  Some of [...]]]></description>
			<content:encoded><![CDATA[<p>The development of web-based graphics technologies such as Flash allowed browser games to become more and more complex.  These games, also known by their related technology as &#8220;flash games&#8221;, became increasingly popular.  Almost everyone who makes use of the World Wide Web must have come across the term &#8220;flash games&#8221;.  Some of us play flash games occasionally, but there are people who really did made a passion in playing flash games.  And who can blaim them?  Is true that flash games don&#8217;t typically have great graphics or as long as traditional games, but there are many very fun and challenging ones if you look in the right places.  <br/><br/>Doing a small research on the popular search engines will reveal the fact that flash games is a common term for which people are looking to find.  There are many creative flash games on the Internet and almost everyone has played a flash game at least once.  Even if most of them have limited multiplayer play, often being single player games with a high score list shared among all players, the variety of games genre such as: adventure, shooting, action, puzzles, racing and many others, the fact they are free to play, easy to find do makes the flash games very popular and everyday they do attract a lot of players.  <br/><br/>The first and probably the most important aspect of their popularity is the easy-access and cross-platform capabilities.  In other words they can be played both online and offline and they do not require any client side software to be installed, apart from the web browser and common plugins such as Java or Flash Player.  <br/><br/>Another aspect that makes online flash games so attractive to gamers of all ages, is the fact that you don&#8217;t need to dig through tons of search results on the search engines to find what you are looking for, we can compare this experience to the one offered by video game consoles where you would actually have to spend time looking for the game which appeals to your interests and then buy the console plus the game, not to even mention additional add-ons and accessories.  The relative ease that one has at finding a flash game of their choice is a big plus for this gaming industry.  A common fact for flash games is that in generally they are very easy to understand and children hardly take any time to learn and comprehend them.  Many people enjoy playing these games at work or during their lunch hours.  The games have a mesmerizing effect on their players and they add a touch of realism to the environment or the situation in which the games are set up.  Some of the online flash games give the player an impression that he/she is in a Hollywood show or in the streets of Las Vegas.  <br/><br/>Flash games are a big source of fun for the people and there are cases in which these games are recommended by the medical professionals mainly for the mentally challenged children in order to develop their reflexes.  Flash games have clearly given a big leap to the gaming industry as they are getting popularity day by day.  Even if as we said flash games are free to play they are generating lots of revenue to those who are in the gaming industry.  New categories and games are added to websites holding flash games from time to time, which give an amazing variety of choices for players.  There are several online game competitions also available these days which are open for all gamers.  One can participate in these competitions and win attractive prizes.  So, if you love fun, play online flash games, these games are easily available from so many websites free of cost.  <br/><br/>Everything from Space invaders to Tetris, Pacman, simulation, arcade, trivia and many others can be found through this gaming option online and they can be played without the need to spend a single dime.  If you stop for a moment and remember the good old days when graphics and advanced controls didn&#8217;t matter towards having fun, you will soon realize just how much value is involved with being able to access these games.  Online flash games are a great way to experience the past in gaming, they offer these games for free and are easy to find.  So if this is the gaming option you are looking for, flash based games are for sure an option you would want to look into.  Besides the old classics, almost any other genre, as mentioned before, can be found online under flash games.  How about shooting some pool? Flash games allow you to access not only the classic eight ball version of pool but also the rarely seen nine balls.  Racing games are another favorite that can be found almost anywhere flash games are offered.  For those who love action and fighting games such as Street Fighters and even Mortal Kombat you will be please to know that there are several games provided in this genre so if you want to fight with swords or fists or another weapon of your choice these games are offered in full force as well! There are also various funny and cute games available for children.  Even board games like chess and checkers can be found all around the web, the key is just searching for the game of your choice.  Flash games are indeed a source of excitement and you can find them abundantly on various websites to kill your boredom forever.  <br/><br/>A big plus is the fact that there are no long downloads so it doesn&#8217;t matter if you have a slow 28K &#8211; 56K dial up connection or a broadband service, you can enjoy these games aswell.  Time is precious for us and most of flash games do not require a lot of play time, this is the reason for which they are being marketed to those who don&#8217;t have too much time for games but are still looking for fun.  But even so there is a large number of website having large communities of players which stick to their computer for long hours without feeling the need to take a break, probably because game developing companies do they best to come up with various exciting flash games which have great storylines and are rather addictive.  <br/><br/>Most of the people that have started to search for some flash games on the internet, know that they can be not only a good way of spending their spare time, but also a refuge for those who are upset or stressed.  You can utilize your free time by playing these amazing flash games which not only refresh you, but some puzzle games really improve your concentration and help you perform better in life ahead, as it overall develops your brain and you also get the habit of deep thinking as it is required to play these online flash games.  Once you have entered into this world of flash games players, you can not stay away.  When you have found a great game, one you most enjoy, you feel like playing and playng it, over and over till you learn to do it as best as you can.  Considering all the benefits offered by flash games they sure come as a clear winner! <br/><br/></p>
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		<title>Much Loved Addictive Games</title>
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		<pubDate>Sun, 17 Jan 2010 19:38:44 +0000</pubDate>
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		<description><![CDATA[Important game developers like ‘Arcade Town games’ and ‘Miniclip Games’ seem to have a hold on the flash game market, as their flash game titles get increasingly popular due to their complexity and higher quality gaming experience they deliver.   Flash games created by these and other flash game developers are made exclusively for the [...]]]></description>
			<content:encoded><![CDATA[<p>Important game developers like ‘Arcade Town games’ and ‘Miniclip Games’ seem to have a hold on the flash game market, as their flash game titles get increasingly popular due to their complexity and higher quality gaming experience they deliver.   Flash games created by these and other flash game developers are made exclusively for the internet.  Initially, most original games fresh out of the creators minds show up in the owners website, but they don’t last long before they start to appear in most other free flash game websites in the web.  Most would say this kind of piracy doesn’t add up to the game creators as a business model, but it does when all games have preponderant links and images pointing back to your site.  <br/><br/>Today, game developers are not only embarking in game projects based in the flash platform.  You are likely to come across games made in several other formats (*. swf, *. dcr, *. flv), and many other formats are sure to arise.  A new fad, of which I have only seen one instance of, is the hosted game.  Many of us are familiar with the ‘multimedia online role playing game (MMORPG), which has taken the internet by storm.  However, these game platforms, such as Runescape and World of Warcraft, require some kind of local client installation on your computer, which then serves to connect to the game server.  This allows for a faster gaming experience by splitting the resources required to play the game between the game server hosting the game, and your home computer.  The biggest difference between this type of game and a hosted game is you don’t need to download anything, yet keep all the nice features of the client based game.  You can also imagine the marketing possibilities by distributing a free flash game all over the web that links the user to your server to play the game.  The flash game screen that pops up is not hosted in the website presenting the game, but on the website of the original developer, allowing them to show all kinds of ads, messages, members, etc.  Looking at the online game playing trends, games are becoming more and more complex, with more exiting special effects and detailed backgrounds.  They evolve into a complicated plot which demands the player to save the game for later.  It could take an online player days, even weeks to finish some of the latest free online games.  <br/><br/>So what will these practices lead us too? Game developers are no longer satisfied with a 2 minute playing experience, and neither are the website owners that sponsor these games.  The thought that online games may become addictive does come to mind, although cases of this nature have not been widely documented.  In the end, we can all hope for the best, and perhaps think of positive contributions of the free addictive games available in the web.  Can they help in the development of young mind? <br/><br/></p>
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		<title>Top 20 Worst Video Games of All Time</title>
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		<pubDate>Sun, 17 Jan 2010 19:38:18 +0000</pubDate>
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		<description><![CDATA[What makes a worst video game of all time? Poor storylines, insane difficulty, controlling issues to the point of broken screens… all these contribute towards video games that you threw out your window in disgust of wasting 3 dollars in renting them.  On this list we prudently considered what games made us break the [...]]]></description>
			<content:encoded><![CDATA[<p>What makes a worst video game of all time? Poor storylines, insane difficulty, controlling issues to the point of broken screens… all these contribute towards video games that you threw out your window in disgust of wasting 3 dollars in renting them.  On this list we prudently considered what games made us break the most things, and made us ask ourselves “how the fuck was this game ever made?” There were some obvious immediate choices like “Shaq Fu” and “ET”, and there were also some more personal choices like “Fatal Fury” and “Elevator Action”.  Old-Wizard brings you these top 20 worst games of all time in hopes that you never have to experience the inexorably abominable game play that we’ve had to experience in playing a game like “Three Stooges”, where what you thought would be 2 days of rented videogame euphoria turned out to be hours of personal disgust, wondering how it was possible you could have rented a game so bad.  However, if you are one of those people who like to play bad video games because they make you feel better about yourself and ebullient about your own small accomplishments in life, then these are the games to play.  As an elementary programmer, you probably have a decent chance at creating a game better than “Muscle”, and this doesn’t feel too bad. 20.  Yo! Noid (NES)Yo! Noid is about as much fun as eating left over pizza that’s been thrown away in the garbage a week earlier.  When an advertising slogan gets put to a video game, you can be sure it’s total ass.  This game is no exception.  “Yo Noid” may be the best example of idiots in marketing who think that anything can be translated to a video game.  This game is grotesquely difficult, much like the side-scrolling style of difficulty found in “Ghost’s ‘n Goblins”.  What’s more annoying though is having absolutely no energy and no suit to protect you from just one enemy killing you.  Even the smallest enemy within a proximate vicinity can dominate the Noid into oblivion, making you wonder why the hell the Noid took it upon himself to save New York City.  His weapon is a yo-yo, not a magic yo-yo like we find in Star Tropics, but a standard yo-yo, making you wonder even more why the Noid thinks he can save New York City with no stamina and a fucking toy yo-yo.  If you happen to embody video game luck beyond all understandable limits and get to the end of a level, you are put into a pizza eating contest while the city is on fire making the Noid a hero with no stamina, a bad weapon, and no dedication to the task at hand.  What’s worse, if you lose the pizza eating contest, you have to start the insuperable level over again.  At that point, you throw the cartridge out the window and remain validated in your consciousness of how bad an idea it always was to take a banal advertising signifier and assume it will be successful as a video game.  I don’t think I ever ate at Dominos after playing this egregious excuse for a video game. 19.  Skate or Die (NES)Skate or die? I would rather die then have to play skate or die ever again in this life time.  The title screen shows some paltry loser who you want to beat on for looking so clownish.  The game irritates you even more.  You skate around different areas with the same ramps, same couple of maneuvers, and same impossible controller issues.  Then when you finish an area you are bombarded with the same loser from the title screen, this time taking up even more space with his massive poaching noggin (who in their right mind would ever have a mo-hawk?) If your going to make a game called Skate or Die, how can it be one of the most pedestrian games ever made? Is it supposed to feel cutting edge because I’m looking at some goon with an ugly green mo-hawk? At least show a little bit of blood or anger when failing at these boring courses to merit the name skate or die.  The same circle of courses proved to be quickly tedious, with little extra to spark any interest in playing further than five minutes, except if you like looking at 8-bit graphics of infirm skaters that may bring images of a “cool dude” flashing the rock hand signal at you when you were doing something cool.  I suspect there are some people who like this trash.  These people I should never meet, God willing. 18.  Where’s Waldo (NES)Who would have ever thought this would have been a good idea? Okay, maybe if you were going to turn this NES installment into a superhero fighting game where Waldo had superpowers like something coming out of his glasses, but this installment turns out to be the same exact concept as the books, but only worse.  At least in the books, you could spot Waldo, the graphics and objects for the NES “Where’s Waldo” are so poor that everything equally looks like shit making it impossible to have any chance at finding him.  Why not just stick with the books though in the first place? Who in their right would buy this game? It’s hard to imagine even 5 of these games being sold.  Could you imagine anyone admitting to buying this dung when you could buy the nice clear, iridescent books? “Where’s Waldo” consists of a big screen with a cursor moving around over non-descript objects.  You would think the sales department would have something to say about this.  But as with other games that were brought from the TV screen to platform console, all that mattered was cashing in on a good idea, no matter how bad the idea was for the video game system. 17.  Total Recall (NES)When a publisher releases a video game based on a movie, it seems they often depend on the movie hype to sell copies rather than concentrating on actually producing a quality game.  Total Recall for the NES was one such game (we’ll see two more games based on movies on the list as well).  It is nothing short of amazing to consider that a console as great as the NES, with its track record of wonderful movie titled games (like Star Wars), would allow for such a mediocre title to be released.  To add insult to injury, the game was actually released by Acclaim! Everything about the game leaves something to be desired: the controls are unresponsive, the graphics are atrocious and the game play is just plain confusing.  In addition, the story line and characters fail to even resemble those of the movie it is supposed to be portraying — which may not necessarily be a bad thing, since I didn’t much like the movie, either. 16.  Fatal Fury (Sega Genesis)Fatal Fury was fun to play for 2 seconds because of how obvious of a rip off it was of Street Fighter.  It was the poor mans Street Fighter, literally and figuratively.  The characters were poorly conceived, the after-fight dialogues were a monstrosity of van damnesque platitudes, and the final boss was about as scary as a 4th grade trick or treater in a wonder woman outfit.  Your friend bought this game when he couldn’t afford the real street fighter which would go anywhere from $40-$50 dollars.  Fatal Fury was a $20 dollar game and it showed.  This however did not stop your friend from calling you up and saying “I got this game Fatal Fury that may be better than street fighter”, much to your laughter as you realize your friend made a competition out of who had the better video games (These are the people you would often find with books lying around entitled “How to start a conversation and make friends”).  Fatal Fury remains one of the more poor attempts at a 2 player coin-op style fighting game.  Combine goofy characters with derivative moves and conspicuous hopes of being “the next street fighter”, and you will get this impoverished piece of crap. 15.  Elevator Action (Arcade)Pac-Man is a simple game and its one of the greatest games of all time.  Donkey Kong and the Original Super Mario Brothers are also simple games that rank as some of the best video gaming experiences of all time.  Elevator action is also a very simple game, and is one of the worst games of all time, proving that simplicity doesn’t always equal genius.  This game gets repetitive quick.  Climb down stairs shooting the same fucking sleuth enemies over<br />
 and over again.  Once in awhile, take an elevator down and shoot the same enemies over and over again.  The music is deeply irritating and completely uninspired.  It’s easy to fall asleep to this music (not in a good Coastal Mario Kart level), which should not be the case for an action thriller that tries to be “edgy”.  There’s really nothing more to be said about this game.  You will fall asleep 2 minutes into playing Elevator Action or you will be angry it’s so fucking boring.  There’s a line between sheer boredom and sheer genius when it comes to overtly simple games like those listed previously.  Pac Man you can play for hours and hours on end with a levels that barely change and enemy’s that only gradually increase in speed and difficulty level.  Elevator Action on the other hand you know almost immediately to be tired and uninspired. 14.  Fester’s Quest (NES)Playing this game for the first time, the first thoughts that pop to one’s head are “I can’t believe this game was ever created. ” Fester’s Quest for the NES is well deserving of its spot on this list.  Loosely based off the 1960’s T. V.  show The Adams Family, Fester’s Quest follows Uncle Fester as he attempts to save his town from an alien invasion.  What? What do aliens have to do with the Adam’s Family? The odd plot sets the tone for the game itself.  Uncle Fester’s weapons include a gun that gets worse the more you power it up and whip.  The story line, power ups, and game play give you the impression that this was supposed to be a different game before getting the Adams‘ Family name slapped onto it.  And as with many of the games on our top 20 worst video games list, Fester’s Quest is hard.  I’m talking Contra with lives hard.  You get two hits, no extra lives, and no code.  The various enemies are difficult to hit with the guns you’re provided with, and if you died even once, you had to start the entire game over again, making it not only hard but incredibly tedious and frustrating.  There are almost no redeeming qualities to this game, other than the sound effects, which are lifted directly from Blaster Master, another Sunsoft game, and one of the greatest games ever made.  Unfortunately, Sunsoft couldn’t repeat that brilliant success with this atrocious game. 13.  Desert Strike: Return to the Gulf (Sega Genesis)This game was originally released in 1992 for the Genesis system and it maintained a small following for a while.  The reason behind the following is most likely due to the onslaught of sequels to this game, which include “Jungle Strike”, “Soviet Strike”, and “Nuclear Strike”.  It should be noted of course that all of these titles pretty much give the game away before one is even able to enjoy any playtime.  This review however, will only focus on the first in the series “Desert Strike”.</p>
<p>Where should I start…?</p>
<p>I guess it all began with Saddam Hussein and his regime believing they could invade any country in the Middle East without any type of repercussion from an oil thirsty western civilization that wants to promote democracy and Starbuck’s.  Global politics aside, a year after the Gulf War, rouge forces lead by a General Kilbaba take over an Arab Emirate with the hopes of beginning WWIII.  That is of course if the mighty Apache attack helicopter and its Hellfire missiles has anything to say about it! The military industrial complex of the United States has done it again.  A weapon was crafted that takes off from its frigate-base off shore and roars across the dunes with its Gattling gun blaring, leaving only smoldering structures and dismembered human tissue in its wake.  Like most other games (all in fact), certain objectives must be met.  In order to meet these goals and win, a warrior mentality is needed, along with a strong trigger finger.  The Apache is outfitted with Hellfire missiles, Hydra rockets, and a loud cannon that tears shit up! Sounds fun huh?</p>
<p>Sorry…it gets old quick.  This happens for several reasons.  First, level after level occurs on virtually the same map.  Maybe the enemy positions change a little along with the objectives.  But the frigate is in the same place off shore.  The main refueling and rearming areas are located in the same area.  To the laymen, it is just repeated over and over.  The game does try and counteract you from getting too bored with the map though.  If you do not do the objectives in order, and approach enemy weaponry that is guarding say, a radio tower that is objective three, and you’re still on objective one, the enemies will automatically lock on you and unload their metal payload into the hull of your gunship.  A second reason why it got old quick is because of the rather mediocre graphics.  This is of course for Sega, so we aren’t expecting HD blood spatters, but when an enemy combatant is killed they fizzle into the dirt as if they were never there.  Rather weak if you ask the staff here at Old Wiz.  The final reason it gets old quick is because when you face off against the “Big Man” himself, he is rather easy to beat.  The final boss is obviously inspired by Saddam Hussein.  I mean come on! It took two wars and billions of dollars to find the guy in a spider hole.  In Desert Strike it only takes a few well guided missiles and its over.  You win.  Yay…</p>
<p>Boo is more like it. 12.  The Three Stooges (NES)While most games are bad because the idea of the actual game being played is terrible, or because it is so difficult you can’t get by the first level, “Three Stooges” introduces a new reason why a game can be awful.  Three Stooges is basically incomprehensible to play.  For the most part you have no idea what you’re doing when you’re playing this game.  You press start and you’re taken to an outside street with the three stooges where a Wheel of Fortune wheel comes out of thin air that ostensibly picks what you’re supposed to do in the game.  Next you notice you’re in another random place where you have no idea what you’re supposed to do.  You’re at a bowl of soup with a spoon in it.  There are also what looks like pieces of cat excretion in the soup that you have to eat.  Trying to control your spoon proves to be one of the more difficult tasks you will take on in this life.  After a couple of minutes of throwing your controller at the screen you hear a sound that sounds like a box fan breaking down which I think is supposed to be one of the 3 stooges getting angry that you didn’t pass a test that you couldn’t control and knew nothing about, and had no idea how you got there, and why your eating soup with ambiguous objects inside.  You next may randomly find yourself in a hospital flying down an operating room with a nurse picking up things she’s dropping.  You have no idea what you’re picking up though.  Once again, trying to control this fiasco proves excessively enigmatic, and once again you will be throwing your controller at the screen.</p>
<p>This game is so bad, it’s difficult to review any longer.  This is a perfect example of what happens when you try to take something from the TV or movie screen and apply it to video gamedom.  Creators who want to cash in on screen success pay no attention to the garbage they’re putting out for the video game. 11.  Superman: The New Superman Adventures (N64)Superman: The New Superman Adventures, released for the Nintendo 64, is by far the worst thing to happen to the Superman franchise since Richard Pryor.  Univerally panned for its ridiculous plot, the game also offers up bad graphics and poor gameplay.  The plot unfolds to reveal Lex Luthor’s entrapment the Man of Steel’s best friends &#8211; Lois Lane, Jimmy Olsen and Professor Hamilton &#8211; in some virtual world into which you must enter to save them.  My first thoughts upon hearing this plot were, “Okay, sounds stupid so far, but most Superman plots are.  I still can’t wait to play as Superman on the N64.  This is going to be great! Besides, anything with Superman can’t be all bad. ” Boy, was I wrong.  The gameplay and missions themselves are just plain boring.  For some reason, Lex Luthor has suspended some hoops in the air, and you must fly through them in order to complete you mission objectives.  Okay, this can still be cool: I like flying.  Nope.  The unresponsive controls will have you assuming you have pushed the wrong button which usually results in mashing others to get some sort of response, all the while being confused by the weird perspectives.  Not only that, but you barely get to use your other powers since you are occupied flying around through some boring backgrounds that look more like they belong on SNES than the N64.  You do occasionally get to fight a virtual copy of one of Superman’s archenemies, though.  The only reason to play this game is to see how bad it is, and only if you can find a friend who still owns a copy and hasn’t resold it or burned it. 10.  Ghosts n’ GoblinsA reoccurring theme for the top 20 worst games of all time has been when games have been so difficult that you had to buy a new tv from smashing your controller against it too much.  There is no game that exemplifies this upshot from sheer difficulty like Ghosts ‘n Goblins.  1/8th through the first level you’re surrounded by mound and mounds of enemies.  As you’re walking as your character, you’re basically surrounded by a force field of enemies coming at you from every possible angle.  Ok, maybe if you had a lot of energy or someone decent armor, you could take the level one onslaught of nefarious enemy’s.  As you walk, you see you do have armor, looks like pretty strong armor, until a weak ass looking bird swoops down, barely hits you, and your armor comes flying off.  Not even faux-Halloween armor is this poor.  I’m pretty sure that if a bird touched a plastic armor suit that you wore for Halloween, it wouldn’t come flying off.  As your worthless armor comes flying off, you’re left with an almost-naked character who is left with nothing on except underwear.  Q: Who wears nothing under armor? Am I inept to mid-evil tradition or is there something completely untenable about someone wearing nothing under armor? Your basically left naked running around in the wild with a force field of petulant enemy’s surrounding you at every second.  This stultifying game play leads you to give up after 1 to 2 minutes making you feel like shit and making you retire to much more germane games with more sane difficulty levels.  When programmers make these games, don’t they realize these most obvious setbacks for the player? Setbacks so large, that they stop playing the game after 5 minutes?9.  Jurassic Park (Sega Genesis)One of the best selling books of all time subsequently made into one of the highest grossing movies of all time, right? You’d think they would attempt to design a game of similar stature, right? You obviously have never played this boring as paint drying game.  One would think that when a certain storyline is created, that most subsequent recreations of the story would follow a similar pattern.  Jurassic Park though just kind of meanders through the jungle and leaves the game player feeling dejected and hurt in the end.  After a rather weak opening scene of the T-Rex roaring at you in low-def, the game simply starts.  There is Dr.  Grant standing in the jungle, armed with a dart gun and a few grenades, waiting to be brought through the jungle to a destination.  And that’s about it.  You need to do some jumping, a little hopping over rocks, and maybe maneuver to avoid little creatures trying to drain your life bar.  You come across a dinosaur that will simply fall over for about a minute after you hit it with a dart.  The grenades of course make them not get up anymore.  A little more jumping and hopping along through the jungle and maybe stomp on a baby raptor while doing so.  And then…. TA DA! You reach the end of level one.  Maybe level two will have something more exciting? But sorry, it may be a different scene, but the same general premise level after level.  You go into substations, go back into the jungle, and maybe drive a motor boat through another low-def scene.  This is all happening with the final goal being to get back to the Visitor Center.  The second to the last scene is going through the ventilation system with raptors running around below you.  Once you jump through a final hatch, you land on top of the large bones setup in the Visitor Center main hall.  With a simple flick of the thumb and the toss of a grenade in between the skeleton setups, they crash onto the raptors waiting below.  And the game ends…</p>
<p>With one simple grenade the last “boss” is defeated.  In the most simplistic and moronic way, the game is over.  Sorry Sega, but this blockbuster movie just doesn’t translate into your silly little black cartridges.  That T-Rex is a pussy too!8.  Joust (NES)Joust is unbearably boring.  Same screen, same enemies, same poor sounds, no music.  If one were looking for a legal soporific agent, Joust would be your best treatment.  Who could possibly think this idea would keep the attention of the player beyond 30 seconds? When designing this game, who thought that this 1 screen sleep fest would be enough to justify its place in an entire cartridge? At least have a 2 nd game along with this garbage.  At least have some weak ass side scroller with your jouster (who looks more like a flying ostrich) killing medieval enemies.  Speaking of the enemies, what exactly are these things? How come all the players and enemies in “Joust” look like poorly designed birds? In Joust, you’re enveloped with one boring game, controlling something that looks like a bird, fighting against things that may or may not be more birds.  Yes, the controls are simple; yes the concept is simple, but so simple that you don’t know why you should be playing this game after 30 seconds.  That this ever retained a place in an arcade is beyond Old-Wizard.  The sight of this NES cartridge at a used video game store induces the largest of yawns. 7.  Wayne’s World (SNES)It is quite ironic that Wayne’s World begins with Wayne and Garth reviewing their “Top Ten Worst Arcade Games List” since it is the only Super Nintendo game to make our worst ever video games list.  Being fans of the SNES, a game released on that console needs to reach inordinately bad marks to be considered for inclusion on our list, but Wayne’s World did just that.  Usually, video games based on movies without “Star Wars” in the title don’t turn out very well, and games based off BAD movies turn out even worse.  This game is no exception.  As you might expect from a game based on Wayne’s World, the story line is less than stellar: an evil purple putridosity called Zantar has kidnapped Garth, and you have to guide Wayne as he tries to rescue his hapless sidekick.  Wayne is armed with a guitar that helps him defeat various enemies inhabiting Kramer’s Music Store, Stan Mikita’s Donut Shop, the Gasworks nightclub, and suburbia.  In each location, the assailants include monster bagpipes, accordions, coffee cups, disco ball, and headbangers.  Poor story line alone does not necessarily automatically place a game in the “bad” list.  Unfortunately, boring levels, unwieldy controls and sheer monotony do.  Oh, and should you choose to play it yourself, it will probably take you all of ten minutes to come to agreement with us on this one. 6.  Muscle (NES)The NES had a myriad of decent wrestling games under its belt including “Pro Wrestling” and “Wrestlemania”.  It also held the worst wrestling game ever made, none other than “Muscle”.  The biggest reason why Muscle is a terrible game is because of how boring it is.  There are no moves, no real characters, and no dialogue.  You start off the game by choosing between 9 ostensibly different players, who in reality are all exactly the same, except a slight discrepancy in the color of outfits and shape of face.  The game is completely silent.  You would think that if a wrestling game is going to be made, at least include some tension and excitement by adding crowd noise and an announcer, albeit an 8 bit incoherent announcer.  You get none of this with “Muscle”.  You get no music, no crowd noise, 2 or 3 boring moves with no choice of different characters unless your duped into thinking changing masks makes a wrestler completely different.  It took about 3 minutes of playing this game to realize that you wasted 3 dollars on renting this soporific excuse for a wrestling game.  Bring on “Pro Wrestling” where I can bash “Amazon” on the head with a steel chair and can use a character with a giant star in the middle of his head (Hint: When making games, use your fucking imagination!).   5.  Paperboy (NES)When you first see this game, you see the cover with a munificent, happy-go-lucky paperboy delivering papers.  You think to yourself, well, a game about being a paper boy can’t be that much fun…but maybe it’s some sort of super-hero paperboy and that’s the reason why he’s so happy on the front cover! The game is opposite of the cover.  After you play this game for 10 minutes, you realize the front cover should be a paperboy irritable beyond all bounds and maybe even sticking his middle finger up at the street dancers who have nowhere to dance except right in the middle of the fucking street you have to deliver on.</p>
<p>It’s 8 o’ clock on a Monday morning and what does the entire neighborhood you deliver to do? They get up 2 hours early to conspire against you and make it impossible to get through half the street before you’re either run over, beat with a spatula, or have a myriad of dogs chasing you.  If this game is going to be as difficult as it is, at least have an option of changing routes.  At least be able to tell off your boss for giving you such a shitty route where you cant get half way down the street without your life being threatened with people who have nothing better to do than to try to dominate the paper boy.  If they really don’t want their paper, then fuck them.  Even if you’re able to evade the infinite obstacles towards delivering to 1 house, finding the accuracy to throw a paper into a mailbox is just as tendentious.  Most of the time you lose points because your papers gravitate towards breaking the glass of the houses with people who spend their waking lives trying to destroy the paperboy.</p>
<p>This game is tedious, grossly difficult, and absolutely no fun.  To rent a game and not be able to get half way through the first level no matter what you do is lugubrious to say the least.  This may be the worst game ever released for a platform system. 4.  Big Rigs: Over the Road RacingSo yeah, we are talking about the worst games ever conceived by human beings right? There are probably some pretty horrible games trapped under the methane ice of Titan, the largest moon of Saturn, but let’s not get off the subject of just how shitty this game really is.  Now normally, we here at Old Wiz don’t take the opinions of others too seriously.  You know the saying, “They are like assholes, and everybody has them”.  Well the word over many news wires is that we are not the only ones who think this is worthy of the moniker of “one of the worst games of all time”.  One thing for sure is that the production team is for Big Rigs should have been beaten into submission for violating the cardinal rule of gaming; creating a game that doesn’t just waste time but makes you want to punch someone after playing it.  Let’s go over some of the finer points that Big Rigs offers to its lowly participants…</p>
<p>First, the idea of this game even being a race is sketchy at best.  When the contest first begins your opponents don’t really put too much effort into making this a worth while venture.  That’s because the creators forgot to give them any type of functions and they drive straight…for the entire race…</p>
<p>Rather beat…</p>
<p>Let’s get even more stupid now shall we…</p>
<p>There is nothing to have to avoid during the race.  There is nothing on the side of the road that might interfere with your driving ability.  Don’t get me wrong, there are buildings, and bridges, and various other obstacles, but unlike in psuedo-reality racing games in Big Rigs you can drive right through them without even slowing down.  These rigs must have such a powerful hemi under that hood that they can just drive vertically without losing speed, let alone crashing! These things can jump through the screen for crying out loud!</p>
<p>Let’s continue shall we…</p>
<p>The gears don’t really work…at all.  But it doesn’t matter since you basically can’t lose.  If you do, contact Old Wizard immediately and we’ll fly our chopper over to pick you up and bring you in for testing.  No matter what happens in each “race” the words “You’re a Winner stick up on the screen to signify truck racing glory.  The list goes on forever and ever, and maybe even some more.  Frankly, this game sucks so bad that we don’t even care about writing down everything that is wrong with it.  The “winners” that made this game should just be banished to eternity in a truck stop bathroom.  End of story on this one. 3.  Top Gun (NES)Top Gun for the NES is probably the most boring, hackneyed game to ever be released for the great 8-bit system.  It’s a flight simulator with no extra features, no stirring sounds, and no control to do anything but move forward and sometimes shoot planes that look more like computer speakers.  All is well though you think because a game this easy and boring will surely be conquered in no time, but then after 50 attempts of trying to land your plane in an aircraft carrier, you realize that this game is not only odiously trite, but is impossible to end because it’s basically impossible to land your plane.  When landing your plane on an aircraft carrier, you are given terse directions from your “command screen” which you follow.  If you follow the directions 100% perfectly, you will have about a 5% chance of landing the plane.  I have personally seen the plane landed once.  I remember that eventful day.  I was at a friend’s house and four of us were watching my friends’ father trying to overcome this insuperable task.  The first time we saw it land, we had a party.  I remember looking over at one of my friends who may have been crying out of joy, that the annoyingly impossible task could be circumvented.  The excitement lasted until the end of the next level where we all knew it couldn’t happen again, and it didn’t.</p>
<p>How is it possible for programmers to make such a monumental mistake in making a task to finish a level so impossible? You make the game for months on end, you have testers testing it out for months on end.  Who let this one slip by? This banal attempt at a flight simulator combined with poor programming make this one of the worst games of all time. 2.  Shaq Fu (Sega Genesis)Shaq Fu for the Sega Genesis is probably the worst conceived game ever to come out for any platform system.  The story line is so abominable that you almost wish for a completely incoherent one was substituted as to give the idea of the storyline being more enigmatic.  You are Shaq, somehow in Tokyo, where you are discovered by some zen karate master who says that you have come from some distant planet to save the world (I wonder if Shaq himself ever played this, or maybe even wrote this story line?).  After you endure the blatantly uninspired storyline, you have to endure the worst 2 player fighting game of all time.  The controlling in this game is incomprehensible.  The best thing you can do is just hammer the buttons of your controller with your hands and watch the screen, hoping your capricious hammering of the controller will cause a victory against the most banal of opponents.  Looking at the screen doesn’t help the cause either because how dumb it looks to see hackneyed monsters fighting a big dude in basketball shorts.  Once you lose because the controlling is so irritating, you have to endure more uninspired dialogue from enemies with 80 times more skill than you have as Shaq.  Your opponents can basically throw the elements at you, they can throw fucking planets at you, while you’re left to a high kick and a low kick depending on which buttons your randomly smashing.  With a name like “Shaq Fu”, you had to know this game was going to be bad, but you were not in store for how bad it was until you actually played it for yourself. 1.  E. T.  (Atari 2600)As a child in the 80’s, E. T.  was a HUGE part of my life.  It was the first, second, and third movie I saw in a theater.  It made Reese’s Pieces my favourite candy.  It forced me to ride my Star Wars Huffy off of small ledges in hopes of flying my chubby silhouette in front of the moon.  Maybe the greatest of all, it took away all fear of aliens I may have had.  You could imagine my excitement when my father came home with this game, his face lit up like he was my age, and led me by the hand to the beloved Atari 2600.</p>
<p>The point of this game is to find pieces of your ship in order to get home.  The pieces are located in what can only be described as pits that ET falls into periodically.  I have never made it out of the first pit.  It’s been rumoured that there are 5 levels of almost identical game play.  I’ve heard there are also enemies, and that eating Elliott gives you power ups…I have seen none of these things.  I start the game, fall in a hole, and never get out.</p>
<p>This game single-handedly destroyed Atari and its legacy.  They had produced so many cartridges of this game that were never sold they actually had to buy land in New Mexico and create an E. T.  landfill in the desert, ouch.  They tried to follow on the coat tails of Tron and capitalize on the E. T.  brand, but all they ended up doing was starting a long tradition of crappy games based on movies.  Thanks E. T. , you crushed my childhood and gave me a reason to go outside to play in traffic.  <br/><br/></p>
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		<title>Top 5 Most Important Aspects of Your Game</title>
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		<pubDate>Sun, 17 Jan 2010 19:38:04 +0000</pubDate>
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		<description><![CDATA[So you&#8217;ve decided to plunge yourself into the world of game development, have assembled a team of mighty warriors to tackle all the big issues and are ready to create the next best game in the industry. . .  trumping WoW, Guild Wars. . .  (you get the point).  You&#8217;ve chopped up [...]]]></description>
			<content:encoded><![CDATA[<p>So you&#8217;ve decided to plunge yourself into the world of game development, have assembled a team of mighty warriors to tackle all the big issues and are ready to create the next best game in the industry. . .  trumping WoW, Guild Wars. . .  (you get the point).  You&#8217;ve chopped up all your brainstorming and assembled some really keen concepts for a storyline and you&#8217;re ready to go.  But amongst all the programming, the character concepts, the dungeons, and the quests &#8211; what are truly the most important aspects of your game that will determine whether someone enjoys themself? Read on, and allow me to share with you what I think.  <br/><br/>When we do decide to take that plunge into the development of a new game, there are five things you should consider very carefully, and pay a great deal of attention to.  There are probably more of these that will hinder or help you along your way, and your ordering may be different than mine, but these are what I always hold to be the most important.  Over the next week we will reveal each aspects, and at the end of the week culminate with the complete article.  For today we&#8217;ll begin at the top, with number 5.  Number 5: Storyline <br/><br/>When crafting your game, there is no better inspiration for features and activities, quests and dungeons, than your very own highly developed and custom tailored storyline.  Some may balk at this statement, claiming that storyline is easily overshadowed and un-necessary when you have intense graphics that make your fingers tingle, or when you have combat so intense that you&#8217;re literally ducking out of the way from behind your monitor.  While these things definitely contribute to an awesome game, and can lead to a lot of excitement (in fact, they&#8217;re on the list too!), they cannot make up for a lack of storyline.  One thing many players crave whether consciously or not, is a strong storyline that leads them into caring about the game &#8211; it entices you &#8211; and makes you feel as though your wildest dreams may in fact be possible in this environment.  Storyline can be simple and to the point while being so flawlessly done that it serves as the crux of the entire game (EVE Online: We&#8217;re flying through space, blowing people out of the sky. . . ) and at the same time being so rich and deep with lore (the complexities in lore and story surrounding EVE is so great that it entangles even the most basic ships and inventory items) that it compels players to write their own histories.  <br/><br/>Not only does storyline help players become engaged with all that you&#8217;ve slaved over and worked for, but it helps you the developer along the way.  If you&#8217;ve been smart, and from the beginning dreamed up an intoxicatingly deep history of your game setting, it will constantly serve you throughout development.  It will provide clues into what features want to be a part of the game, what doesn&#8217;t need to be included, and what does or doesn&#8217;t fit.  An architecture professor of mine once said, when referring to the site analysis portion of architecture that we could find out a great deal about what we should be building on the building site by simply visiting the location, and &#8220;envisioning the invisible building that wants to be built&#8221;.  This is true in architecture, and it is especially true in game development and dreaming up your storyline/game setting.  <br/><br/>Storyline may be important, but is it more important than a snazzy game setting so rich and vibrant that your tempted to stay indefinitely? Well, maybe &#8211; just as long as your 3d representation isn&#8217;t bogged down by hundreds of thousands of nasty polygons or quads.  Why in the world is Artwork important, anyway? Number 4: Artwork <br/><br/>I&#8217;ve heard many, many times that the artwork/3d models/characters found in your game won&#8217;t make or break things.  I agree with this in that it won&#8217;t make or break the entire game, but artwork and professional looking/feeling models definitely help you out along the way.  Think of any movie you&#8217;ve seen recently where the sets were absolutely incredible and stunning &#8211; one such example (although not necessarily as &#8220;recent&#8221;) are the Lord of the Rings movies.  Throughout the entire set of movies, rich and diverse settings are abound, and help the immersion factor like you wouldn&#8217;t believe.  Would the movie have been &#8220;broken&#8221; by less awe-inspiring scenes? Probably not, because in the case of The Lord of the Rings, there were a lot of other incredible aspects.  Did the awe-inspiring scenes make the movie just that much better, and give it just that much *more* to drool over? Yes, Definitely.  The same kind of effect can be seen in the game industry.  I play games that have incredible graphics (EVE Online) and other that don&#8217;t (Dark Ages).  I am however, addicted to both of these games for different reasons, but you can bet that the stunning environment in EVE certainly helps to inspire its large player base.  <br/><br/>Additionally, your artwork can seriously effect the mechanics of your game.  Many developers over look an incredibly important aspect of their 3d models &#8211; poly count. . .  That&#8217;s to say, the number of triangles (or *shiver* quads) your game has.  Many of the free 3d models you may find on the internet are gorgeous, but are so incredibly detailed that using them in a computer, real time environment would not be wise because you are typically trying to appeal to as many systems as possible.  Console systems have the luxury of (for the most part) assuming that everyone&#8217;s running on an even playing field.  Those of us developing games strictly for the computer don&#8217;t have this luxury.  Suffice it to say, it&#8217;s important to find quality, low poly game content, and there&#8217;s certainly enough of it out there that there&#8217;s no excuse for you to be shoving your game full of characters that are in the 10,000 poly range (many online companies limit their avatars, or characters, to around 2500-5000 polys).  <br/><br/>The lower your poly count on your 3d models, the smoother your environment is going to run on the widest range of computers. . .  usually.  One thing to keep in mind throughout this entire process is how your engine handles polygons, and to find out what the ideal poly range is that you want to aim for for characters and scenery.  In most cases higher character polys are more acceptable, with scenery (buildings, trees, etc) being lower in poly.  Another engine specific feature to keep in mind is whether or not the engine supports Level of Detail (LOD).  LOD for those who may not know is a system where the engine will use very low poly versions of a model if the player is far away, swapping the model in and out for high quality versions the closer you get to it.  As far as I know, almost every engine out there supports LOD, but some like Active Worlds do not.  <br/><br/>Down the road we go with Number 3: Music! Some may say (and argue) that music for an online game should be included into the category of &#8220;Artwork&#8221; &#8211; while this may be true depending on how you look at it, music in a game is incredibly important *aside* from your 3d models and 3d characters and so it receives its own spot.  Number 3: Music <br/><br/>In many ways music is the heart and soul of any environment you may create in 3D &#8211; it is literally the sound trick to which events occur, players win battles to, return home to, etc etc.  Music is a vital tool used to set the mood in any setting, and without it your game will feel dead and like something is missing.  In many ways, music helps to express for the player the mood of a specific area, it enhances and emphasizes what you are relating to your player.  Do you want them to feel sad, anxious, excited, fearful? Because hearing is one of our primary sense (seeing, smelling, etc), one could argue that it is just as powerful in linking and creating memories.  It should be one of your *top goals* to make people remember your game &#8211; making your game memorable is one of the tricks in making it both enjoyable and something that people will tell their friends about.  Hearing, and the music in your game is one of the more subtle qualities that plays a huge part in how<br />
 an environment *feels*.  Think about what your favorite movie would sound like without sound and music? <br/><br/>This highlights another important aspect that is a sub category of music: sound effects.  While music is the key that gives your environment some feeling and life, sound effects are what make the environment tangible and feel realistic.  When a player is able to knock over a trashcan and as a result they hear the clanging of aluminum and tin rolling down the concrete they&#8217;re standing on, the player has an increased feeling of interaction with the environment.  Think of the effect and life the environment takes on when a player goes from walking on stone, where their shoes may be clacking, to walking on dirt or mud, where the sound would naturally change quite dramatically.  making good games is about mastering small (but powerful) details that immerse your player.  <br/><br/>Many independent developers may shy away from placing such an importance on the music played in the game because in some ways it can be hard to come by for people with limited budgets.  While music can be expensive (alright, no foolin&#8217; it IS expensive) to have custom made, you can find some great deals on royalty free music for purchase online.  In many cases these tracks are professionally made, and available for flexible licenses &#8211; either for independent folks, or commercial studios.  It&#8217;s not uncommon for instance, to find 5-6 tracks on an indie license for around $100.  <br/><br/>GarageGames. com has some great deals on music and sound effects &#8211; the sound effects found there are definitely a deal.  You can find the page directly by visiting their content packages.  <br/><br/>Gamedev. net also has some great resources relating to music in games, and provides a nice directory of sites containing stock and royalty free music.  Check it out here.  <br/><br/>At a later time it would be nice to include a directory of our own of some great music resources.  Look for that later.  In the mean time, let us know what you think about Music and Sound Effects inside of games that you&#8217;ve played, whether you thought they were effective and important to your gaming experience. . .  And if you don&#8217;t agree, you can let us know that, too! <br/><br/>Now that we&#8217;ve covered much of the meat of your game (Storyline, Artwork, Music), we&#8217;re going to delve a little bit farther into game design and really define the skeleton of your game &#8211; the backbone, the thing that ultimately keeps people coming back to your game day after day.  Storyline, artwork and music are important things that will really make your game feel complete, and make it less likely that people will stand in your local village, and look around wondering &#8220;What&#8217;s missing?&#8221; But ultimately when it comes to the development of your game, we&#8217;re now getting into what really matters.  That brings us to today&#8217;s post. . .  Number 2: Game Flow <br/><br/>When it comes to game design in todays world there are really three primary types of flow that you game can follow.  What exactly is game flow? The game flow, or structure of your game, is how players interact with it and storyline events, quests, missions, etc.  It determines whether players can branch out and make the game what they want it to be, or if they&#8217;re locked onto a track that guides them into their pitfalls and excitement.  Appropriately the three types of flow are as follows: Sand box, Roller-coaster, and a hybrid mix of the two.  In many cases the way in which your game engages people, and how it forces them to interact with the environment and progress in the game will determine the types of players you attract to your game.  <br/><br/>The most &#8220;traditional&#8221; game play style, or rather the most frequently used in the past has been that of the &#8220;Roller-coaster&#8221;.  This type of game play is just as the name implies &#8211; users begin the game (get on the ride) and are carefully lead through the build up, the climax of storyline, pitfalls, exciting twists and turns, and ultimately the game ends with a rush of excitement.  This could also be equated with the experience reading a book gives where there is a definite beginning and a definite ending of things.  Many RPGs out there fall into this category, where your goals in the game are explicitly defined (conquer the evil demons of the sea and save the pretty girl) and while these games are a lot of fun, in some ways this system doesn&#8217;t always work as well in massively multiplayer online role-playing games (MMORPG&#8217;s) where you have dozens, hundreds, even thousands of people interacting with one another.  This isn&#8217;t to say that there aren&#8217;t MMOs that pull it off (Guild Wars specifically comes to mind), and this isn&#8217;t to say that MMORPG&#8217;s that go the route of the Roller-Coaster aren&#8217;t wildly fun (as Guild Wars is).  This IS to say that in more recent years people have begun to favor a newer breed of game where the options appear limitless, and if instead of rescuing that pretty girl from the evil demons of the sea, you want to go and be an innocent farmer. . .  more power to you! <br/><br/>Enter the &#8220;Sandbox&#8221; games.  In more recent years there has been a big push to these sandbox&#8217;s where people can do what they&#8217;d like.  Similar to roller-coaster games, the name is synonymous with it&#8217;s real life counter part, the sandbox.  The idea is that upon entering the game, if you decide to ignore the over arching and present storyline (remember our pretty girl), that you can do just that without any significant consequences.  This type of game play is sometimes said to appeal primarily to hardcore style gamers, although I&#8217;m not sure I fully buy into that philosophy.  Often times I&#8217;ve found many casual players in sandbox type games who simply enjoy socializing with one another, mining together, exploring, etc, without all the insane time commitment of pursuing the major storyline events.  In many of these games political and religious systems can be found, as well as a variety of job occupations.  From what I&#8217;ve seen however, these games tend to be far more time intensive than roller-coaster games, simply because of the amount of time you need to pour into your character to forge your own path (and be successful at it).  While some many not agree with me here, I would say EVE Online is definitely classifiable as a sandbox, as a majority of EVEs content, gameplay, and activities are created and inspired by the players themselves.  GTA3 is also considered by many to be a sandbox game.  That in itself is an important note: in sandboxes you will normally find a wealth of systems run by the players themselves, like guilds and factions &#8211; usually there is also an economy in game that is facilitated totally by players selling their personally made goods.  <br/><br/>Finally, very recently we&#8217;ve hit a time when some people are discussing ways to make what you could call a mix between sandbox and roller-coaster games.  I have yet to come across a good example of how this has been done (or how someone is working on one), I&#8217;ve only heard slight mention of it here and there.  From what I gather though, there would be a few central over arching storylines taking place at one time, giving users their choice of how to proceed, and along the way providing ample opportunity for players to branch off onto their own paths, while still allowing them to come back to the big storyline.  Some may again classify this primarily as sandbox, but I would argue that if at any time there is a great deal of direction coming from quests, storylines and developer driven content, that you begin to get more into roller-coaster elements.  If anyone has run into what you&#8217;d consider to be a good example of a sandbox roller-coaster hybrid, please let me know! If you&#8217;ve ever read one of those &#8220;Choose your own ending&#8221; style books that plagued elementary and middle schools, you&#8217;ll understand what a sandbox roller-coaster hybrid might be like.  While the player has choices (perhaps many, many choices!), things are still ultimately &#8220;guided&#8221; by an over all storyline, while leaving room for player created content.  At the end of the day though, all of that is easier said than don<br />
e.  <br/><br/>Ultimately, deciding on what game system you use, or &#8220;Game Flow&#8221; method you use is going to be vital in developing your game.  Like storyline, it will give you direction and more easily help you to make decisions about whether or not a specific feature would fit into your game.  Not only will it help you to make decisions, but as a result it will help to shape your game.  Direction and determination are absolutely mandatory in game development, and deciding on a Game Flow will at least help you in the direction department <img src='http://gorilladome.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  <br/><br/>We&#8217;ve covered some incredibly important aspects of your gaming environment &#8211; from visual stimulus, and the sounds that pull your travelers deeper into your game, to the stories that inspire and the game mechanics that help shape your players&#8217; characters.  However, at the end of the day there is one aspect that will bring everything home and determine whether or not your game is bursting with eager players, or an emptied ghost town.  <br/><br/>Number 1: Activities, baby! <br/><br/>While friends within games come and go, quests are released and beaten, items are unveiled and later trumped &#8211; at the end of the day the gaming community is not unlike society at large; we are a disposable group of people.  We love to love the hottest items, spells, houses, quests, but eventually they become something of yesterday and cease to draw as much excitement from the people who have been hanging around your game for a while.  Many games falter because they fail to recognize that new content is a must, even if the content you already have is incredible.  The typical gamer can crunch through your average game in less than a month and if you&#8217;re planning to release a game that has a monthly subscription, or the need to retain players for an extended amount of time, that&#8217;s bad news for you.  Ultimately the solution to &#8220;What next?&#8221; and &#8220;Why are people leaving?&#8221; is to imbue your game and all of its nooks and crannies with valuable content and *things to do*.  It is from this area that it seems most of the discontent for games comes from which means that it is not only imperative to have plenty of activities in the game when it first releases, but to follow up on those activities with new things to explore, find, and participate in in the following months and years of the games life span.  <br/><br/>Not only does providing and planning activities in the beginning stages of your game design help create a game that will be fun to play, but it may also help to inspire other areas of your development as well.  Events can inspire your storyline, and your storyline can help to give you ideas of activities and new plot lines, for example.  In many ways this aspect of your game is what will help to build and foster the social community within your game, which is ultimately what ties people to specific games: the friends and community that would be left behind if they were to leave.  <br/><br/>Ideally, there are a whole host of event and activity types you can create within your game.  Some of them are global style events that involve almost everyone active in the environment at the time.  Examples of such events would be those relating to real world holidays like Christmas, Halloween, etc.  More often than not those are time periods in games where if there is nothing new going on, your game will lose out against real life in the excitement category.  People will choose to spend time doing things other than playing your game, if this is the case.  Now, while we at TGS appreciate family time and all, this is bad news for you.  Create global events that match up to real life events that will make being inside your environment during this time fun, exciting, and provide the extra bit of holiday spirit for your players.  There are also events that are recurring, such as player run elections and hunting parties that give your players something to do year round.  Optimize these activities and make them readily available to players so that these are things they can easily take part in and enjoy.  <br/><br/>There are countless numbers of events that you can include in your game to make things feel more lively &#8211; we&#8217;ve just covered a very small number of them here.  Perhaps in a later post we can create another article in order to inspire you a bit more in this category.  We&#8217;ll see! An important thing to remember when judging whether or not &#8220;activities&#8221; are your number one priority: an online game is at its best when there are ample things to participate in with others.  When your game is one which does not foster socializing, it will more than likely become quiet and empty, and let&#8217;s face it &#8211; do we expect people to play (and pay for) an empty online game? Food for thought.  <br/><br/>If you&#8217;ve enjoyed reading this, please visit our site at http://thegamestudio. com for more articles like it.  <br/><br/>James Rothfork thegamestudio. com <br/><br/></p>
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